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[Shader Graph] NullReferenceException error is thrown on renaming proper...
NullReferenceException error is thrown on renaming properties in blackboard window at the time creating a property. Steps to repro:... Read more
[HDRP] A black fading line appears at the right sides of the Game view d...
How to reproduce: 1. Open the attached "Side Bloom" project 2. Open the "SampleScene" Scene 3. Open the Game view window (Window->Ge... Read more
HDRP Refraction flickers when using the Temporal Anti-aliasing (TAA)
How to reproduce: 1. Open the user's attached project "Refraction Flickering.zip" 2. Open the "OutdoorsScene" Scene 3. Select the "M... Read more
Editor crashes when exiting Play Mode
Reproduction steps: 1. Open the user's attached project 2. In the Toolbar click Test > Load Scenes 3. Enter Play Mode 4. Exit Play M... Read more
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce: 1. Open the user's attached project 2. Open the "Bug with fog and VRAM leak on scene reload" 3. Open a program tha... Read more
[HDRP] GameObjects don't receive constant lighting with Point Light
How to reproduce: 1. Open the user's attached "Clouds.zip" 2. Open the "SampleScene" Scene 3. Double click the "Sphere" GameObject i... Read more
HDRP 'MatCap Intensity preference' value not saved after reopening project
How to reproduce: 1. Open the user's attached project 2. Select 'Edit' > 'Preferences...' 3. In the Preferences window select the 'H... Read more
Env light does contribute to lightmap except in first bake after Unity r...
Repro: 1) Open the project in the attached EnvLightTest.zip and load up TestScene. 2) Bake light and observe that environment light ... Read more
[HDRP] Frame Debugger shows draw calls when all settings in Frame Settin...
How to reproduce: 1. Open attached "case_1281049 FrameSettingsIssue" project 2. Open Assets/TESTSCENE 3. Open Frame Debugger 4. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used