Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1302641
Regression
Yes
[HDRP] VRAM leak when reloading a Scene that contains a Fog
How to reproduce:
1. Open the user's attached project
2. Open the "Bug with fog and VRAM leak on scene reload"
3. Open a program that monitors VRAM usage (Task manager Performance Tab)
4. Ensure that the fog objects are enabled in the Hierarchy
5. Enter Play mode
6. Monitor VRAM usage
Expected result: VRAM usage should eventually level-out and remain stable
Actual result: VRAM usage keeps constantly increasing
Reproducible with: 10.0.0-preview.27(2020.2.0b9), 10.2.2(2020.2.f1), 11.0.0(2021.1.0b2), 12.0.0(2021.2.0a1)
Not reproducible with: 7.5.2(2019.4.18f1), 8.3.1(2020.1.17f1)
Could not test with: 2018.4(HDRP was in early preview stage)
Notes:
1. Scene is reloaded using SceneManager.LoadScene()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note:
Does no longer reproduce with 2021.2.0a5 and the current HDRP master from GitHub(version 12.0.0)