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Transition property is not disabled in the UI Builder when it is set by ...
Reproduction steps:1. Open the attached “IN-96605.zip” project2. Double click on the “ExampleDocument.uxml” from the Project Window3... Read more
Crash on PersistentManager::GetSerializedType when opening a specific Scene
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/Escena antigua.unity“ Scene Reproducible with: ... Read more
GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Iso...
How to reproduce:1. Open the “IN-95500_My Project 6000.0.24f1” project2. Navigate to Assets/Prefabs/Test Prefab3. Double-click on th... Read more
Crash on Transform::RemoveFromParent when deleting a child GameObject
Reproduction steps:1. Open the attached “repro_IN-95039“ project2. Open the “Assets/Main.unity“ Scene3. In the Editor overlay, press... Read more
APV does not work when placed in SubScenes
How to reproduce:1. Open the “hdrpapvbake.zip“ project2. Enable (if it’s not enabled yet) and Disable the “New Sub Scene“ in the Hie... Read more
VFX Graph Particles render black when using Baked GI in URP Unlit Shader...
How to reproduce:1. Open the “IN-95576_GI node example project”2. Open the “Example Scene”3. Observe the Scene Expected result: Both... Read more
Crash on Unity::Joint::SetJointLocalActorFrames when changing connectedB...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/BreakScene.unity“ Scene3. Enter Play Mode Reproducible... Read more
WebGL player crashes on RuntimeError when using the Disk LTO code optimi...
How to reproduce:1. Open the “IN-94351_repro“2. Select File → Build and Run3. Observe the Player in the browser Expected result: The... Read more
AssetReference ignores the custom Label name when drawn as Collection It...
Reproduction steps:1. Open the attached “IN-96629.zip” project2. Open the “SampleScene”3. From the Hierarchy, select the “TestObject... Read more
When evaluating an interrupted transition, the Animator writes the last ...
How to reproduce:1. Open the “Animator-CrossFade-Bug.zip“ proect2. Open the “SampleScene“3. Open the Game view, hierarchy, and the A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS