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Xbox controller's View and Share buttons are not registered correctly wh...
How to reproduce: # Open the attached project “IN-16317.zip“ # Open the “Assets/New Controls.inputactions” # Expand the “New a... Read more
Action Map doesn't work anymore after disabling and enabling it when the...
Reproduction steps: # Open the attached project # Enter the Play Mode # Observe the “WASD” movement keys' behaviour in the Game Vie... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce: 1. Open the attached project "ColliderMultiMonitorSizeIssue.zip" 2. Build And Run the project 3. Click the gree... Read more
Second ReadValue<Vector2> returns a zero vector when the Action Maps are...
Reproduction steps: 1. Connect a Gamepad 2. Open the user’s attached project 3. Enter Play Mode 4. Press and hold any D-Pad button o... Read more
The value of the "Select" button is shown as 0 in the Input Debugger whe...
How to reproduce: 1. Open any project with Input Systems package 2. Open Windows → Analysis → Input Debugger 3. Press the “Select... Read more
Rename mode is not entered and name is autocompleted to default when cre...
Reproduction steps: 1. Create a new project and install Input System package 2. Create and open an Input Action Asset (Assets > Cr... Read more
Opening the project throws a "System.ArgumentException: An item with the...
How to reproduce: 1. Open the user’s attached project 2. Observe the Console Expected result: No errors are thrown Actual resu... Read more
Mouse delta events not captured on Android + Meta Quest when reaching th...
Reproduction steps: # Open the user’s attached project (“UnityInputSystemMouseBug.zip”) # Build And Run on an Oculus Quest device #... Read more
[Input System] PS4 Controller causes large CPU lag spikes when connected...
How to reproduce: 1. Open the attached project “IN-20593.zip“ 2. Open the (Project Settings > Input System Package) 3. Ensure ... Read more
CPU usage spikes in the Input System when a gamepad and another input me...
How to reproduce: 1. Open the attached “InputSystem_PlayerInputTest“ project 2. Open the “TestScene“ Scene 3. Connect a gamepad ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used