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0
votes
Fixed

[iOS]WWW.LoadFromCacheOrDownload does not remove least used asset bundle...

iOS

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Jan 18, 2016

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Version/s: 5.3.1p2

1. Open attached project2. Change lionbUrl string into "https://oc.unity3d.com/index.php/s/WDNK7fwsrEXCygT/download" in Loader.cs3. ... Read more

12
votes
Postponed

JsonUtility does not serialize/deserialize DateTime formats

Serialization

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Jan 18, 2016

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Version/s: 5.3.0f4

Repro steps:1) Open the project and only scene in it2) Play the scene3) Inspect the Console - notice that no result is given in the ... Read more

0
votes
Fixed

[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log

Graphics - General

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more

0
votes
Fixed

Render Layer is not working in children of Canvas

UI

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Jan 18, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open "tEST" scene3. Notice that there are two cameras: one is showing left another o... Read more

1
votes
Fixed

[UWP] assembly converter failure

Windows Store Apps

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Jan 18, 2016

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Version/s: 5.3.1p3

When building to UWP platform, editor throws an error in the console:UnityException: Failed to run assembly converter with command -... Read more

0
votes
Fixed

Object not affected by gravity if MovePosition() is executed before grav...

Physics2D

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Jan 18, 2016

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Version/s: 5.3.1f1

Repro steps:1) Open the project and GameScene.scene2) Play the scene3) Press Space - notice gravityScale in Player's Rigidbody2D bec... Read more

0
votes
Duplicate

HingeJoint.angle is incorrect when object has initial rotation

Physics

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Jan 18, 2016

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Version/s: 5.2.3f1

-e: The value reported by HingeJoint.angle is incorrect when an object with the HingeJoint component has a non-zero angle set in eit... Read more

0
votes
Fixed

Compress Assets On Import setting ignored when switching platform

Assets Management

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Jan 18, 2016

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Version/s: 5.3.1p3

Repro steps:1) Open the project2) Click on the brickwall object - notice it is compressed (text in preview window)3) Go to Preferenc... Read more

0
votes
By Design

[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...

Android

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Jan 18, 2016

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Version/s: 5.3.1p3

Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more

0
votes
Fixed

[UnetServerDLL] Memory leaks when client and server send messages

Networking

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Jan 18, 2016

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Version/s: 5.4.0b2

Steps:1. Open attached project2. Run ChatServer project3. Run ClientGUI project4. In client UI press "Connect" button5. In client UI... Read more

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