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Services window does not redraw itself when unity editor is being resized
Steps to reproduce:1. Open attached project or create a new one2. Open services window in the editor (Window->Services)3. Resize ... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application n... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more
NullReferenceException after dragging windows to second display
Steps to reproduce:1. Create a project2. Drag a window to second display (repeat until there is error)4. Observe the error message:N... Read more
[Multiplayer] NetworkManager.networkAddress variable have no relevant in...
According to docs (https://docs.unity3d.com/ScriptReference/Networking.NetworkManager-networkAddress.html) "For clients, this is the... Read more
Linear limit in configurable joint is ignored when it is attached to gam...
Reproduction steps:1. Open project attached (Bug Example 1.rar)2. Press play. Expected result: Object on configurable joint will not... Read more
'Failed to enable .NET Framework 3.5' error during Editor installation
During Editor installation I'm getting 'Failed to enable .NET Framework 3.5: Unity might nor run after the install has completed.' e... Read more
When a button's interactability is re-enabled, it's "Highlighted" trigge...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press any button4. Press any other button Expected r... Read more
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce:1. Open the attached project (Test Project)2. Open the Assets/SceneTest.unity scene3. Switch to Game Window4. Obs... Read more
[Android] Playing video from URL using videoPlayer crashes android build
Steps to reproduce:1. Open attached project2. Build and run for android scene "videoTest2"-Crash on application start Results: Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field