Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b6
Issue ID
877021
Regression
No
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce:
1. Open the attached project (Test Project)
2. Open the Assets/SceneTest.unity scene
3. Switch to Game Window
4. Observe, the blacks texels all over the objects
5. Select "couch_colifornia" in Hierarchy View and set Scale X to 1
6. Open Lighting setting
7. Bake the scene with static baking (Progressive Lightmapper)
8. Switch to Game Window
9. Observe, the blacks texels are gone
Expected result: Rendering without black texels
Actual result: The blacks texels all over the objects
Note:
Feature introduced in 5.6.0b6
Reproduced with: 5.6.0b6, 5.6.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment