Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
877055
Regression
No
Linear limit in configurable joint is ignored when it is attached to gameobject with small mass
Reproduction steps:
1. Open project attached (Bug Example 1.rar)
2. Press play.
Expected result: Object on configurable joint will not go further than limit (1).
Actual result: Object moves beyond the limit.
Notes: Fixed Gameobject has Fixed Joint on it. When mass is increased to 1, this problem disappears.
Reproduced on: 5.3.7p3, 5.4.0f3, 5.4.4f1, 5.5.1p2, 5.6.0b6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment