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[2D][Sprite Shape Controller][Point Position]Inputting Point Position ma...
Steps to repro:1. Open attached project "test.zip" and open test scene2. Select SpriteShape and enter SpriteShape edit mode3. Click ... Read more
[UWP] Missing AOT code when building with IL2CPP and .Net 4.x API using ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In Player settings set IL2CPP backend and .Net 4.x API co... Read more
[HelpURL] and Application.OpenURL don't accept different kind of URLs
How to reproduce:1. Open given Unity project2. Open NewBehaviourScript and in line 8 paste [HelpURL({Manual.pdf destination in your ... Read more
The toolbar of Project Window is higher than the toolbars of other windows
How to reproduce:1. Open any project2. Configure layout as in the screenshot (Screenshot.png) Expected result: All of the toolbar he... Read more
Individual particles jump to wrong place when the Particle System change...
To reproduce: 1. Open the attached project (ParticleSystemSimulationSpeed.zip)2. In the SampleScene, enter Play mode3. Observe the r... Read more
Passing prefab's transform as a parent while Instantiating the prefab fa...
To reproduce: 1. Open the attached project (instantiationBug.zip)2. Open the SampleScene3. Enter Play mode4. Press Space to Instanti... Read more
Lightmap substractive mode and mixed point lights without shadows don't ...
To reproduce:1) Open attached project and scene2) Rebake lighting3) Check both lights and their surroundings Expected: They look ide... Read more
"Depth|ShadowMap RenderTexture requested without a depth buffer" even th...
To reproduce: 1. Open the attached project (WeatherMaker.zip)2. Open the DemoSceneWater scene3. Enter Play mode4. Observe the warnin... Read more
Animators.ProcessRootMotionJob uses a lot of resources even when humanoi...
How to reproduce:1. Open attached project "Animator Events Tests.zip" and scene "SampleScene"2. Open Profiler window3. Enter Play mo... Read more
WebGL doesn't compile JSLIB when in Development mode with Use pre-built ...
To reproduce:1) Open attached project and scene2) Make sure Development Build and Use Prebuilt Engine are enabled3) Build and run fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS