Search Issue Tracker
Fixed in 3.0.6
Votes
0
Found in [Package]
3.0.4
Issue ID
1041062
Regression
No
[2D][Sprite Shape Controller][Point Position]Inputting Point Position manually causes mesh to not conform to the spline
Steps to repro:
1. Open attached project "test.zip" and open test scene
2. Select SpriteShape and enter SpriteShape edit mode
3. Click on right Point on the spline, note the current X or Y value
4. Type “0" into Y of the point position
5. Note that the point is accurate but mesh preview did not conform to the spline
Actual result: Point is accurate but mesh preview did not conform to the spline
Expected result: Point is accurate and mesh preview should conform to the spline
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
Add comment