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The value of objects is shown different in the Editor and in the standal...
Reproduction steps:1. Open the attached file "case885865-small.zip";2. Open the scene "level1";3. Build the project and open it;4. P... Read more
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when c... Read more
A specific materials shader names are lost when loading from asset bundle
To reproduce:1. Open project2. Open 'test' scene3. Press play Expected: names after 'shader=' will be written in first and last mess... Read more
Editor crashes at UnityEngine::Animation::SetBoundCurveFloatValue when c...
Steps to reproduce:1. Download 885820_repro.zip and open "new" scene2. Open Animation window3. Select "Player" game object4. Tick Gr... Read more
[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...
Steps to reproduce:1. Download Unity 5.3.5p8 Cache Server2. Start the server by opening "RunOSX.command" file3. Open the project att... Read more
Scroll View content is visible outside of Mask when there is another mas...
How to reproduce:1. Open the attached "Test12" project and enter playmode2. Scroll the text vertically Expected result: Text stays i... Read more
CRASH: DX9 Simulation in Editor causes Editor to crash when entering pla...
Steps to reproduce:1. Open Unity with -force-d3d9 argument2. Create a new Unity project3. Open build settings and switch to WSA UWP ... Read more
[UWP] Setting Animator.runtimeAnimatorController in UWP builds fails Cur...
To reproduce:1. Open the attached project2. Build for UWP with these settings:SDK: Universal 10Target Device: anyUWP Build Type: XAM... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity2) Build and run 'ReproScene' on a device... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS