Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
885840
Regression
No
Standard and Surface shaders generate artifacts when compression is enabled
When the build target is switched to a mobile platform, it is observed that standard and surface shaders can render artifacts when compression is enabled.
Steps for reproduction:
1) Switch the build platform to Android/iOS
2) Open the scene called "Test Scene"
3) Build the lighting
4) Observe the artifacts
Notes:
- Workaround solution is to disable "compression" from lighting window
- Not a regression, reproduced with 5.4, 5.5 and 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment