Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.0f3
Issue ID
885831
Regression
Yes
A specific materials shader names are lost when loading from asset bundle
To reproduce:
1. Open project
2. Open 'test' scene
3. Press play
Expected: names after 'shader=' will be written in first and last messages
Actual: after 'shader=' there are not any shader names
Reproduced on: 5.5.0b11, 5.5.2p1, 5.6.0a1, b10
Not reproduced on: 5.4.2f2, 5.4.4p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment