Search Issue Tracker
By Design
By Design in 2023.1.X
Votes
0
Found in
2020.3.40f1
2021.3.11f1
2022.1.19f1
2022.2.0b9
2023.1.0a13
Issue ID
UUM-16167
Regression
No
Reload Script Assemblies never load when entering debug mode
Reproduction steps:
- Open the user’s attached project ("IN-15973_Test.zip")
- Open Test.cs in Visual Studio
- Add a breakpoint above Debug.Log ( "This is where we want to debug" );
- Press F5
- In Editor press “Enable debugging for this session”
- Pop-up with Reload Script Assemblies should show up in the Editor
Expected result: The Reload Script Assemblies finishes loading
Actual result: The Reload Script Assemblies never finish loading
Reproducible with: 2020.3.40f, 2021.3.11f1, 2022.1.19f1, 2022.2.0b9, 2023.1.0a13
Reproduced on: Windows 10 Pro 21H2
Notes:
- The workaround is to delete the “Library” folder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After looking at it together with Liutauras on Zoom, we figured it's by design, as when we do a Domain Reload OnValidate() is called, which will trigger the breakpoint.
After we "Continue" the execution, everything works as expected :)
Resolution Note (2023.1.X):
After looking at it together with Liutauras on Zoom, we figured it's by design, as when we do a Domain Reload OnValidate() is called, which will trigger the breakpoint.
After we "Continue" the execution, everything works as expected :)