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[URP] [Decals] ProxyLighting Decal shader doesn't work in Screen Space T...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open ProxyLighting scene 3) Select the ProxyLightingPipeline_R... Read more
Emissive materials are broken when loading Scene via SceneManager.LoadScene
How to reproduce:1. Clone the https://github.com/mrpropellers/ssj22-3 repository following the instructions provided (use git CLI)2.... Read more
Changes made by the Script in the UI Document are reset when performing ...
How to reproduce:1. Open the user-attached project “BugReport-UI-Toolkit-Undo”2. Open the “SampleScene” scene3. Enter the Play Mode4... Read more
"Pin in New Scene Dialog" checkbox has only title in the "Inspector" tab
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" ... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps:1. Open the user’s attached project “TestOptimizeMeshData”2. Click Build > Clear Build Cache > All in the A... Read more
Windows Player exe contains unwanted properties, causing text "Unity Pla...
See discussion here: https://forum.unity.com/threads/window-says-unity-playback-engine-rather-than-the-name-of-my-game.1339328/ Read more
There are 38 extra AudioSources in the Scene
To reproduce:1. Open the attached project2. Open the Profiler window (Window → Analysis)3. Enter Play mode4. Exit Play mode5. Click ... Read more
Incorrect values in ReadPixel for some 16bit GraphicsFormat when on Windows
To reproduce:1. Open the user’s project2. Expand ‘Bug’ GameObject in the Hierarchy3. Select any ‘Invalid’ GameObject4. Look at the I... Read more
[VFX] Dragging regular material onto a VFX graph will override its own m...
Steps to reproduce: 1) Simply create a VFX graph in your scene and a material in asset browser 2) Drag and drop material onto the VF... Read more
Editor hangs when importing certain .fbx files
Reproduction steps: Create a new project Import attached test.fbx Expected result: Asset importsActual result: Editor hangs on “Impo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS