Search Issue Tracker
By Design
Votes
0
Found in
2021.3.10f1
2022.2.0b3
2023.1.0a12
Issue ID
UUM-15302
Regression
No
[URP] [Decals] ProxyLighting Decal shader doesn't work in Screen Space Technique
Steps to reproduce:
1) Download attached project and open in Unity
2) Open ProxyLighting scene
3) Select the ProxyLightingPipeline_Renderer.asset in the Project Window
4) In the Inspector, change Decal's rendering Technique from DBuffer to ScreenSpace
5) Observe the Game View
Note: Decals will not be rendered using ScreenSpace Technique
Reproduced with:
2023.1.0a12; URP 15.0.1
2022.2.0b3; URP 14.0.3
2021.3.10f1; URP 12.1.7
Device used for testing:
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: Monterey 12.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undo does not revert anchor preset changes when multiple UI elements are modified at once
- [SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation is used
- [SW-unity-6-1] Shader warning in the Inspector when selecting ‘Shader Graphs/ShaderGraph_Water_Unlit’ Shader
- Shader warnings appear when Painting Trees on Terrain using Terrain Sample Assets
- Environment Samples count resets to 2048 when entering a higher number
Resolution Note:
This is by design, as Screen Space is not designed to work with proxy lighting