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[ChromeOS] Cursor position value is not updating when left mouse button ...
Open the attached project Go to Edit > Project Settings > Player > Other Settings Set Scripting Backend to IL2CPP In Target... Read more
Documentation page is not displayed for the user when he clicks on "Open...
How to reproduce: Open any project from the HUB; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" i... Read more
Getting the current process name returns Null when building with IL2CPP
How to reproduce:1. Open user-attached project “2022.2 Beta Project”2. Build the project with the IL2CPP Scripting Backend3. Observe... Read more
Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetN...
Reproduction steps: Open the attached project “PlatformStringTest.zip“ Run the menu item PlatformSettings > GetSettingsForSwitch ... Read more
Shadow gets cut off when in Play Mode and using shader "Shader Graph/Rot...
How to reproduce:1. Open the attached project “IN_16028”2. Open “House 1” Scene in Scenes → Buildings3. Enter Play Mode4. Move “Play... Read more
Pro Builder "Experimental Features Enabled" remains disabled
How to reproduce:1. Open the project “IN_15814”2. Press Edit → Preferences → Pro Builder3. Check “Experimental Features Enabled”4. W... Read more
Error claims issue with type when trying to load an Asset that is not ma...
Reproduction steps:1. Open the user’s attached project “addressables bug”2. Open “SampleScene” from the Project window3. Enter Play ... Read more
Missing Device Simulator API
Reproduction steps:1. Open the attached project Expected result: there are no errorsActual result: there is an error “The type or na... Read more
Wrong documentation page is displayed for the "Scene Template Pipeline" ...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Enter "AAA" a... Read more
ProBuilder prefab thumbnails do not showcase the prefab when observed in...
How to reproduce: 1. Open the attached “ProBuilderPrefabIssue.zip” project2. Observe the “Cube” prefab thumbnail in the Project wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS