Search Issue Tracker
"Generate Default Network Prefab List" does not stay disabled and Defaul...
Reproduction steps: 1. Create a new project 2. Install “Netcode For GameObjects” package through Package Manager 3. Go to “Edit\P... Read more
NGO CoreCLR Initial Support
This is initial support to assist getting NGO working with CoreCLR builds. See more details in [NCCBUG-208|https://jira.unity3d.com... Read more
Child Entities loses Prefab tag when calling GhostCollectionSystem.Creat...
How to reproduce: 1. Open the attached project's "case_1308901-Project.zip" Scene labeled "TestScene" 2. Open the DOTS Entities Insp... Read more
"InvalidCastException: Specified cast is not valid." is thrown when Netw...
How to reproduce: 1. Open the attached project "NGOTutorial_Bug.zip" 2. Select SampleScene>HelloWorldManager in the Hierarchy wind... Read more
"System.ArgumentNullException: Value cannot be null" is thrown when a Ch...
How to reproduce: Open the attached project "NetworkBehaviourBug.zip" Expected results: No errors in the Console window Actual ... Read more
[NetCode for GameObject] SpawnAsPlayerObject does not change NetworkMana...
Reproduction steps: 1. Open the attached project “NgoTest” 2. Open the “Assets/Scenes/NgoTest” Scene 3. Enter the Play mode 4. In th... Read more
Client connects in version .21 and will not connect in .22
1. What happened I upgraded my working project from .21 to .22 and the client will no longer connect. I have been working with Noel... Read more
"NullReferenceException" is thrown when accessing two-dimensional array ...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. Enter Play Mode 4. ... Read more
The server is trying to spawn an additional GameObject when spawning a G...
How to reproduce: 1. Open the “NetcodeRepro“ project 2. Open the “OutdoorScene“ 3. Build and Run 4. In the Player click on the “... Read more
Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Slider can be moved by clicking anywhere in the container when Slider is added to the Slider Group
- Unsupported documentation is opened when pressing the "QuickStart" button in the Engineering package
- Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
- All mouse clicks resize the Editor Window when script recompilation occurs
- canvas.rootCanvas returns self instead of true rootCanvas when the child canvas's GameObject is disabled