Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.3.0
1.4.0
Issue ID
NCCBUG-199
Regression
No
"Generate Default Network Prefab List" does not stay disabled and DefaultNetworkPrefabs.asset is created when reopening the Editor
Reproduction steps:
1. Create a new project
2. Install “Netcode For GameObjects” package through Package Manager
3. Go to “Edit\Project Settings\Netcode For GameObjects” and disable “Generate Default Network Prefab List”
4. Delete “Assests\DefaultNetworkPrefabs.asset”
5. Close the editor and open the project again
Expected result: “Generate Default Network Prefab List” is disabled and “DefaultNetworkPrefabs.asset” is still deleted
Actual result: “Generate Default Network Prefab List” is enabled and sometimes “DefaultNetworkPrefabs.asset” is created again
Reproducible with: 1.3.0 (2020.3.48f1, 2021.3.26f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13) 1.4.0 (2020.3.48f1, 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Slider can be moved by clicking anywhere in the container when Slider is added to the Slider Group
- Unsupported documentation is opened when pressing the "QuickStart" button in the Engineering package
- Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
- All mouse clicks resize the Editor Window when script recompilation occurs
- canvas.rootCanvas returns self instead of true rootCanvas when the child canvas's GameObject is disabled
Resolution Note:
There are no fixes planned for this Bug