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Unity editor freeze when Graph window is separated from main Unity windo...
*Reproducible on:* * Platform(s):MacOS * Bolt Version: 1.4.10 * Unity Version: 2018.4.15f1 *Steps to Reproduce:* # Put the graph W... Read more
Visual Scripting Start State remains active when another Flow State is t...
How to reproduce: 1. Open the attached project (VisualScriptingTestProject.zip) 2. Open scene Scenes/SampleScene 3. Press the Play b... Read more
The button "Open Reference" leads to the non-existent webpage when click...
How to reproduce: 1. Create a new Unity project 2. In the menu, Click GameObject → Visual Scripting Scene Variable 3. In the Hier... Read more
UI breaking when switching platforms to build.
*Reproducible on:* * VS version: 1.7.3 * Unity version: 2021.2.0b2-b4 * Platforms: Windows 10 and macOS *Steps to Reproduce:* # Cre... Read more
Could not load connection between 'value' warnings appear after updating...
Steps to reproduce * Open this [project|https://drive.google.com/file/d/1lAryBBbmttiIvUNaKzqSWZBjzlzNZZLe/view?usp=sharing] with Un... Read more
Unable to install the Bolt pacakge or open a Bolt project in 2020.2
Using the Setup.sh to create a bolt 2020.1 project results in an error when trying to open in Unity 2020.2. Windows, macOS. {code:... Read more
"GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingCo...
Reproduction steps: 1. Open the attached “repro_IN-85768“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter th... Read more
Nested for loop overshoots last index
[Original Issue|https://support.ludiq.io/communities/5/topics/4648-nested-for-loop-overshoots-last-index] - Needs more information ... Read more
Import Bolt package into a project that has no packages/modules produces...
When I import the Bolt package into a project that has no packages/modules imported I get an error because Bolt needs UGUI. Also, t... Read more
ContinuousNumberDrawer contains extra .cs extension
The file ContinuousNumberDrawer contains an extra .cs extension. It is named ContinuousNumberDrawer.cs.cs. This prevents some projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list