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[IL2CPP] Build is crashing with generic layouted structure
Steps to reproduce:1. Open user attached project2. Select Android platform3. Build & Run Expected result: IL2CPP builds should n... Read more
Passing prefab's transform as a parent while Instantiating the prefab fa...
To reproduce: 1. Open the attached project (instantiationBug.zip)2. Open the SampleScene3. Enter Play mode4. Press Space to Instanti... Read more
The Editor crashes in Texture_CUSTOM_Internal_GetWidth upon accessing th...
To reproduce: 1. Open the attached project (TextureDownload.zip)2. Open the SampleScene3. In Play mode, press Space Expected: Editor... Read more
Individual particles jump to wrong place when the Particle System change...
To reproduce: 1. Open the attached project (ParticleSystemSimulationSpeed.zip)2. In the SampleScene, enter Play mode3. Observe the r... Read more
[iOS] Crash when the app is closing - KillAllBackgroundThreadsAndWaitFor...
To reproduce:1. Open attached project2. In the top menu Tools > Dice > Build > Build iOS Dev3. Open the Xcode project4. Rem... Read more
[Timeline] The size of an empty animation clip in the Timeline doesn't i...
Repro steps:1. Open QA attached project "repro"2. Open the Timeline Window3. Select "New Animation" clip in the Timeline4. Try to in... Read more
[XR] Occlusion occludes objects even when it doesn't need to in VR
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Select Player (origin)(Clone)4. On the Negate track... Read more
[Networking] Base class command only called on first deriving script att...
Steps to reproduce:1) Open the attached project.2) Build a standalone client (any platform).3) Run 'Test' scene and start the server... Read more
The toolbar of Project Window is higher than the toolbars of other windows
How to reproduce:1. Open any project2. Configure layout as in the screenshot (Screenshot.png) Expected result: All of the toolbar he... Read more
MonoBehaviour.OnMouseEnter misbehaves after changing parent of its GameO...
To reproduce: 1. Open the attached project (OnMouseOver.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Hover over the cube,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS