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0
votes
By Design

Heavy memory leak on creating 2D Array

Mono

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Jun 03, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open the user-submitted project2. Create a new empty game object and attach the MapGenerator script3. In the Ins... Read more

0
votes
Fixed

The color of a newly created material asset doesn't change when applying...

Themes

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Jun 02, 2018

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Version/s: 2018.1.3f1

Repro steps:1. Open QA attached project "presets"2. Create a material asset in Project Window3. Make sure the new material is select... Read more

0
votes
Fixed

[Windows] Videos are rendered in different color spaces between Editor a...

Graphics - General

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Jun 01, 2018

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Version/s: 2017.3.1p3

There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more

0
votes
Fixed

Tiles added by script do not appear in WebGL builds

2D

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Jun 01, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open the project attached by the user (Puzzlemon.zip)2. Open the "scene1" Scene, play it3. Observe the green Til... Read more

0
votes
Fixed

[Shortcut Manager] Shift + Space maximizing shortcut only works on the f...

Themes

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Jun 01, 2018

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Version/s: 2018.2.0a6, 2018.2.0b6

Steps to reproduce:1. Create a new project2. Focus any Editor window3. Mouse over any other Editor window4. Press shift+space to use... Read more

0
votes
Fixed

PostProcessStack v2: PostProcessManager.instance.QuickVolume example cod...

Scripting

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Jun 01, 2018

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Version/s: 2017.3.1p2

The documentation for the Post Processing Stack shows the recommended way to create and destroy PostProcessVolumes through code at r... Read more

0
votes
Fixed

VideoPlayer returns 2 for frame number despite being on frame 0

Video

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Jun 01, 2018

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Version/s: 2018.1.0f2

To reproduce:1. Open attached project2. Run SampleScene3. Check the console Actual: frameReady returns frame 2 instead of frame 0Exp... Read more

0
votes
Fixed

[Shader] Texture input field of blackboard in shader graph is clipped

Package: Shader Graph

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Jun 01, 2018

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Version/s: 2.0.5

Texture input field of blackboard in shader graph is clipped. Even default text "None (Texture)" or selected texture name is clipped... Read more

0
votes
Fixed

[Android] A global reference table overflow is encountering when passing...

Mobile

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Jun 01, 2018

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Version/s: 2017.4.3f1

To reproduce: 1. Download attached project "AndroidJavaTest.zip" and open in Unity2. Open SCENE_NAME scene3. Change platform to "And... Read more

1
votes
Fixed

[TextMeshPro] 3d text throws error and doesn't render when script compon...

Package: TextMeshPro

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Jun 01, 2018

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Version/s: 1.2.0 ~ 1.3.0

TextMeshPro 3d text throws error and doesn't render when script component is reset via cogwheel. Refer the video attached Steps to r... Read more

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