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Heavy memory leak on creating 2D Array
How to reproduce:1. Open the user-submitted project2. Create a new empty game object and attach the MapGenerator script3. In the Ins... Read more
The color of a newly created material asset doesn't change when applying...
Repro steps:1. Open QA attached project "presets"2. Create a material asset in Project Window3. Make sure the new material is select... Read more
[Windows] Videos are rendered in different color spaces between Editor a...
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce:1. Open the project attached by the user (Puzzlemon.zip)2. Open the "scene1" Scene, play it3. Observe the green Til... Read more
[Shortcut Manager] Shift + Space maximizing shortcut only works on the f...
Steps to reproduce:1. Create a new project2. Focus any Editor window3. Mouse over any other Editor window4. Press shift+space to use... Read more
PostProcessStack v2: PostProcessManager.instance.QuickVolume example cod...
The documentation for the Post Processing Stack shows the recommended way to create and destroy PostProcessVolumes through code at r... Read more
VideoPlayer returns 2 for frame number despite being on frame 0
To reproduce:1. Open attached project2. Run SampleScene3. Check the console Actual: frameReady returns frame 2 instead of frame 0Exp... Read more
[Shader] Texture input field of blackboard in shader graph is clipped
Texture input field of blackboard in shader graph is clipped. Even default text "None (Texture)" or selected texture name is clipped... Read more
[Android] A global reference table overflow is encountering when passing...
To reproduce: 1. Download attached project "AndroidJavaTest.zip" and open in Unity2. Open SCENE_NAME scene3. Change platform to "And... Read more
[TextMeshPro] 3d text throws error and doesn't render when script compon...
TextMeshPro 3d text throws error and doesn't render when script component is reset via cogwheel. Refer the video attached Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS