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Crash on BufferD3D12::BeginWrite when changing the Graphics API to Direc...
Reproduction steps:1. Open the user attached "project-test-crash.zip" project2. Switch the Default Graphics API to DirectX123. Switc... Read more
Camera reallocates RenderTextures causing a drop in performance when ass...
How to reproduce:1. Open the user’s attached “PortalPerf2023.zip” project2. Load “Test” Scene3. Enable the Statistics window in Play... Read more
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:1. Open the attached user project "VRMipMaps.zip"2. Build and run the player on Quest 23. Observe the test Textur... Read more
UIDocument's rootVisualElement recreated after MonoBehaviour.Start() whe...
The rootVisualElement of a UIDocument component is recreated after MonoBehaviour.Start() is invoked. The problem is that MonoBehavio... Read more
Spot Light is brighter when Lighting is baked in Batch mode
Reproduction steps:1. Open the attached project “LightmappingBatchIssue-2023.1”2. Bake the Lighting using Test > Run3. Wait until... Read more
"Shader error in 'Shader Graphs/Master': invalid subscript 'texCoord2' a...
How to reproduce:Open the attached project "UGUIShaderGraph.zip" Expected results: No errors in the Console windowActual results: "S... Read more
"NotSupportedException: Cannot determine if this GraphicsFence has passe...
How to reproduce:1. Open the attached project "Shaders debug.zip"2. Enter Play Mode Expected results: No errors thrown in the Consol... Read more
Crash on invalid_parameter_internal when opening TMP Font Asset Creator ...
Reproduction steps:1. Open the attached project “CreatorWindowCrash”2. In the Project window select “Assets/Inter-Regular SDF.asset”... Read more
Editor crashes on OverlapSphereCommandJob when using NativeArray<Overlap...
How to reproduce:1. Open the “IN-51379_repro2.zip“ project2. Navigate to Assets → Scenes → Test and open the “LowPolyFPS_Map1“ Scene... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server