Search Issue Tracker
In Progress
Under Consideration for 6000.0.X, 6000.3.X, 6000.4.X
Fix In Review for 6000.5.X
Votes
0
Found in
2021.3.30f1
2022.3.8f1
2023.1.10f1
2023.2.0b7
2023.3.0a3
6000.0.0b11
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
Issue ID
UUM-47681
Regression
No
Calculated Mipmap level does not taking XR resolution into account
Steps to reproduce:
1. Open the attached user project "VRMipMaps.zip"
2. Build and run the player on Quest 2
3. Observe the test Texture changing
Expected results: Texture is affected by VR resolution, not by the screen resolution
Actual results: Texture is affected by screen resolution, not VR resolution
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0b7, 2023.3.0a3
Reproducible on: Windows 10 2H22
Not reproducible on: No other environment tested
Notes:
-Tested with both OpenXR and OculusXR plugins
-When deploying to Quest, the 1D backbuffer is still created, but not used. To reduce the impact of this, Screen.SetResolution is used to decrease the size. When setting the Screen resolution to a reduced resolution, the calculated mipmap level is affected, reducing the quality of these Textures.
-Issue is not reproducible on a Non VR Standalone player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Postpone, U7 ports.