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Procedurally generated terrain is causing crashes in CopyNormal upon ope...
To reproduce: 1. Open the attached project (Wispell.zip) Reproduced in 2017.1.4p2, 2017.2.3p2, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2... Read more
Main Camera object is not tagged with "Main Camera" tag in a default Sam...
To reproduce: 1. Create a new project2. In the Sample scene, select the Main Camera object3. Observe, that camera is untagged Expect... Read more
Unity editor freezes or crashes when changing platform to Android
Reproduction steps:1. Download project "AbilityDraft_Client.zip" and open in Unity2. Go to File -> Build Settings...3. Change pla... Read more
ExitGUIException is thrown when PopupWindow.Show is called from GenericMenu
How to reproduce:1. Open the attached "TestFor1056316.zip" project2. Press Example -> Popup Example in the top menu bar3. Press P... Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
Physics Engine Reports Impossible Collisions when using Configurable Joint
How to reproduce:1. Open user's project2. Open Scenes > TestScene3. Press Play and wait for Game to stop Expected result: Contact... Read more
[UI] Baked and Realtime Shadow options are no longer displayed
Steps for reproduction:1) Create a new project2) Select `Directional Light`3) In Inspector, find `Shadow Type` parameter4) Observe t... Read more
Bunch of errors are thrown when trying to Create Addressables Settings
How to reproduce:1. Create an empty project2. Edit your Packages/manifest.json to include "com.unity.addressables": "0.1.2-preview"3... Read more
CSharp Assembly and .sln files are not generated when creating Unity pro...
To reproduce:1. Create a new Unity project and a new c# script2. Check project's root folder Expected: CSharp Assembly and .sln file... Read more
ReflectionTypeLoadException breaks Editor GUI when using Explicit Struct...
How to reproduce:1. Open the attached project2. Open 'TestStruct.cs' script from the Project window3. Make some insignificant change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor