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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.2.0b10
Issue ID
1056312
Regression
No
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build Settings when build platform is changed to Mac OS standalone.
To reproduce:
1. Open any project on a windows machine
2. Open Player Settings and observe as Scripting Backend is set to IL2CPP
3. Open Build Settings and change from Windows Standalone to Mac OS standalone and notice an IL2CPP error
4. Change Scripting Backend to Mono and notice in Build Settings that the error is gone
Expected result: changing to Mac OS Standalone Scripting Backend changes to Mono
Actual result: you need to manually change Scripting Backend to Mono in order to build to Mac OS Standalone
Reproduced on:
2018.2.3f1
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Resolution Note:
We do want to do this, but doing it right is a larger piece of work than just a new player setting. That is why this case is marked as postponed for now.