Search Issue Tracker
[Android/Editor] The "Hold" action in the New Input System Package never...
Reproduction steps:1. Open the attached “IN-109208“ project2. Open the “SampleScene”3. If testing in the Editor, switch the Game vie... Read more
Critical error icon disappears when adding long tag names in a popup window
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Cube GameObject3. Go to the Inspector window4. Find th... Read more
"Height transition" in HDRP Layered Lit shader is not accessible
Reproduction steps:1. Open the attached “IN-109226_Repro“ project2. Select the “Test.mat“ Material3. Enable the “Use Height Based Bl... Read more
Memory profiler can't open data with the exception error "KeyNotFoundExc...
Reproduction steps:1. Create a new project2. Install Memory Profiler package inside the Package Manager (Window > Package Managem... Read more
Crash on WorkerLicense::HasEntitlement when starting the Editor
No reproduction case. Crash likely occurs when there is a missing or unavailable license file during Editor startup. Assuming the fo... Read more
[Linux] "Could not establish a connection with the Unity Package Manager...
Reproduction steps:1. Create a new or open an existing project Expected result: Editor opens up the projectActual result: Package Ma... Read more
Last added settings section appears both in the window and in the "Add S...
Steps to reproduce: Create a project File -> Build Profiles Click “Add Build Profiles” Select “Facebook Instant Games” Click “Add... Read more
The Tutorials window content freezes when it is maximized and unmaximized
How to reproduce:1. Open the “IN-109200.zip“ project2. Select any one of the 5 tutorials in the Tutorials window3. Maximize and un-m... Read more
Connect Edges option cannot be found in Main Menu
How to reproduce:1. Create and open a new project2. Install the ProBuilder package from Window → Package Manager → Unity Registry3. ... Read more
Elements in the "Graphics Settings" section not properly aligned
Steps to reproduce: Create a project File -> Build profiles Select the platform and click "Add Build Profile" Leave the default p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS