Search Issue Tracker
In Progress
In Progress in 6000.6.X
Votes
0
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
6000.5.0a1
6000.6.0a3
Issue ID
UUM-112443
Regression
No
"Height transition" in HDRP Layered Lit shader is not accessible
Reproduction steps:
1. Open the attached “IN-109226_Repro“ project
2. Select the “Test.mat“ Material
3. Enable the “Use Height Based Blend“ feature checkbox under the Surface Inputs section in the Inspector
4. Observe
Expected result: “Height Transition“ Slider appears to set the transition blend size between the Materials in each layer
Actual result: Nothing happens
Reproducible with: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment