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Visual degradation is observable on devices running Android 8 and Adreno...
How to reproduce:1. Unarchive the attached “repro-project”2. Open the “Pixel2_project” with Unity3. Window → Package Manager → “+” a... Read more
A second unparented GameObject is created when duplicating a Prefab with...
Reproduction steps:1. Open the attached project “BugDuplicatedObjectWithHideFlags”2. Select “ObjectWithAutoCreatorAsPrefabInstance” ... Read more
Error while downloading Asset Bundle when in WebGL Player [Add error han...
How to reproduce:1. Open the attached project “IN-31229”2. Open Build Settings, select the WebGL Platform, and click Build And Run3.... Read more
Multiple errors are displayed in the Player when using Serialized Generics
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Navigate to File... Read more
"InvalidOperationException: The InputEventPtr is not valid" is logged in...
How to reproduce:1. Open the user-attached project “DpadIssueReproduce”2. Open the “SampleScene” scene3. Enter the Play Mode4. Hold ... Read more
[iOS] "Undefined symbol" errors appear when building an empty project
How to reproduce:1. Download and open the attached project2. Switch to the iOS platform and build the project.3. Build the exported ... Read more
Material Upgrade pop-up appears on opening 2D(URP)
Steps to reproduce:1. Open Unity Hub2. Create a 2D(URP) project3. Notice the pop-up Actual result: pop-up appears Expected result: n... Read more
Extremely poor performance using flex-direction in nested foldouts in Sc...
Reproduction steps:1. Open the attached project “PerformanceIssue”2. Open “Packages/CriticalForce.ObjectBuilderTool.Unity/Samples/Sc... Read more
Crash with multiple stack traces when selecting Entity GameObjects
Reproduction steps:1. Open the attached “repro-project“2. In the Entities Hierarchy window select the “Kinematic Body - Simulated“ G... Read more
[MobileNotifications][Android][GameActivity] Scheduled notification does...
Steps to reproduce: Open the Main project Go to File > Build Settings and select Android Platform Go to Edit > Project Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS