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[iOS] ARTracking frame delay occurs when using new input system tracked ...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Move the device around4. Observe ... Read more
VertexLit path is broken with Baked Lighting
Repro: Open GFX test project scene 145 Bake the scene using LightBaker Observe broken vertex lit path Note: Convert test to pre-bake... Read more
LightBaker does not respect "remove ringing" flag
Repro: Open Graphics Tests scene 544 Bake using auto mode with "remove ringing" on Bake using on-demand mode with "remove ringing" o... Read more
The "Remove ringing" checkbox on the Light Probe Group component doesn't...
Repro: Open deringing_repro project Open scene "scene with some probes" Select "probes" Toggle off "remove ringing" on the LightProb... Read more
Shadowmask penumbra is different between LightBaker and PVRRuntimeManager
Open scene 628 in the Graphics Test project Bake using OnDemand Enter playmode Take screenshot Rebake with Auto Enter playmode Take ... Read more
Baked reflecton probe normalization data is invalid when using HDRP
Reproduction steps:1. Open project “IN-30145_unityHX 2”2. Open Scene “propRoom“3. Click on “lighting\reflection probes\Reflection Pr... Read more
[Linux][Vulkan] Crash on ArtifactDBTxnBase::ArtifactDBTxnBase(bool) when...
Reproduction steps:1. Create a new Project and open it2. Uncheck the “Auto Graphics API for Linux” option in the Player settings3. S... Read more
Disabled Image Component forever stays in m_TrackedTexturelessImages lis...
How to reproduce:1. Open the user-attached project SpriteBug2. Open the SampleScene3. In the toolbar click TEST → PackContentIntoBun... Read more
Escape key is not deleting the text in the Search bar in the Project window
How to reproduce:1. Create a new project2. In the Project window, type anything in the Search bar3. Click anywhere to unfocus the Se... Read more
GameObject Icon is not visible
How to reproduce:1. Create a new project2. Create an Empty GameObject3. Select any Icon for this GameObject4. Observe the Scene View... Read more
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