Search Issue Tracker
Fixed in 6000.0.5f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
2021.3.20f1
2022.2.9f1
2023.1.0b6
2023.2.0a4
2023.3.0a3
6000.0.0b11
Issue ID
UUM-28073
Regression
No
Extremely poor performance using flex-direction in nested foldouts in ScrollView
Reproduction steps:
1. Open the attached project “PerformanceIssue”
2. Open “Packages/CriticalForce.ObjectBuilderTool.Unity/Samples/Scenes/SampleScene” scene
3. Enter the Play mode
Expected result: The Editor enters the Play mode in a couple of seconds
Actual result: The Editor freezes for a minute or more before entering Play mode
Reproducible with: 2021.3.20f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4
Couldn’t test with: 2020.3.45f1 - Errors in a custom package
Reproducible on: macOS 13.1 (Intel), Windows 10
Note: Removing flex-direction lines from .element--controls and .element--data in SampleStyle.uss removes the performance issues
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment