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[IL2CPP] Building project fails when using custom dlls
How to reproduce:1. Open user's project2. Create an empty gameObject and add "test" script from projects view3. Build that scene Exp... Read more
Baking with "Lighting Mode: Subtractive" darkens Albedo before baking, r...
Steps to reproduce:1. Create a new project with 3D Template with extras(to have more visible gameobjects)2. Set Lighting Mode to Sub... Read more
Objects are not affected by Realtime GI when used in a multi-scene build
How to reproduce:1. Download attached "test-buildGI-Unity2018.3" project2. Open "Main" Scene3. Drag Scenes "Geometry" and "Lighting"... Read more
"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a s... Read more
[HiDPI] Change Layer pop up menu is not uniform
The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.- ... Read more
[IL2CPP] ECS Transforms break on IL2CPP backend
Steps to reproduce:1. Open user attached project1. Build and run with IL2CPP backend4. Test with Logcat -> Errors w.r.t. set- &am... Read more
[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...
"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is mi... Read more
Input of left and right arrow keys cannot be used for navigation when op...
To reproduce:1. Open any project2. Open any object picker (ex.: from created material)3. Try navigating the Object picker window wit... Read more
[2D][Tilemap] Tilemap.SwapTile swapping tiles to empty
Steps to reproduce:1. Open attached project2. Play the "TilemapStart" scene3. Click on tile to the right of the character for the ti... Read more
[Android] "Error walking path" errors thrown after completing a build an...
Repro steps:1. Open attached project2. Build on Android3. Check the symbol_upload log Actual: "Error walking path Temp/StagingArea/s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project