Search Issue Tracker
Not Reproducible
Votes
1
Found in
2018.3.0b1
2018.3.0b12
Issue ID
1108413
Regression
Yes
Objects are not affected by Realtime GI when used in a multi-scene build
How to reproduce:
1. Download attached "test-buildGI-Unity2018.3" project
2. Open "Main" Scene
3. Drag Scenes "Geometry" and "Lighting" to the Hierarchy
4. In Lighting Settings click "Generate Lighting"
5. Open Scene "Loader" (save changes) and enter Play Mode
6. In Game View click button "Load Main Scene" - Observe how objects are illuminated in the scene
7. Build and Run the project
Expected result: Objects are affected by Realtime GI the same way in Play Mode and Build
Actual result: In the build Cube is not affected by GI
Reproduced with: 2018.3.0b1, 2018.3.0f2, 2019.1.0a12
Does not reproduce with: 2018.3.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
The issue appears to be fixed in all four branches. These are the revisions I tested:
2018.3/staging -> 33d133e156c4
2019.1/staging -> dc414eb9ed43
2019.2/staging -> 281ad50da7fd
trunk -> be3d27e00f2f