Search Issue Tracker
Fixed in 2019.3.X
Votes
2
Found in
2018.2.18f1
Issue ID
1108383
Regression
No
[IL2CPP] ECS Transforms break on IL2CPP backend
Steps to reproduce:
1. Open user attached project
1. Build and run with IL2CPP backend
4. Test with Logcat -> Errors w.r.t. set- & Get-position and other Transform-Functions
Expected result: ECS Transforms should not break on IL2CPP backend
Tested devices:
VLNQA00006, Samsung Galaxy S7 (SM-G930F), Android 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00229, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
iPhone 6+ 11.4.1
Reproduced in: 2019.1.0a12, 2018.2.18f1
---
Note: this is related to an IL2CPP code stripping issue; as a workaround, include the relevant package assemblies in link.xml in order for their code not to be stripped.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
jstroh
Mar 11, 2019 05:41
Adding a link.xml with Unity.Entities in it worked. il2cpp is stripping it.
FrankvHoof
Jan 24, 2019 12:05
Reproduced on latest 2019.1.0a14 as well