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[GPU PLM] Progressive lightmapper produces striped artifacts
Steps to reproduce: 1. Download Enter The Room project and open Sequence 3 scene (Assets > _Project > Scenes > ForScreensho... Read more
[VFX Graph] Set attribute blocks are listed as "Overwrite" in the inspector
Repro steps:1. Add any Add attribute block2. Select it an observe its Composition drop-down listing it as Overwrite (img attached). ... Read more
[VFX Graph] The custom system name within the graph does not get saved
Repro steps:1. Open any VFX asset2. Rename the system (right-click within the dotted line, choose Name System)3. Save/close the asse... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Gles3 is the only Graphics API in the Player Settings... Read more
[Android] Gyro input starts twisting Camera rotation at some angles
Steps to reproduce:1. Open user attached project2. Build & Run the project on an Android device3. Rotate the phone around and ob... Read more
GameObjects glitch out in Game view when their world coordinates are set...
Steps to reproduce:1. Open original project2. Press "Play"3. Press the "Move" UI button in the top right corner until coordinates sh... Read more
Incorrect lighting in scenes with UVs outside [0;1]
The albedo used for baking is incorrect in scenes that have UVs that are outside the [0;1] range.This is manifested in odd bounced l... Read more
[UWP] Enter key is not working for InputField in a UWP build
How to reproduce:1. Open the attached "unity-inputfield.zip" project2. In the Build Settings, switch the Target Platform to UWP3. Bu... Read more
ScriptBehaviourUpdateOrder incorrectly sort systems execution order in t...
To reproduce:1. Open attached project;2. Press Play3. Open EntityDebugger4. Set GLOBAL Actual result: ScriptBehaviourUpdateOrder inc... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12