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[URP][ShaderGraph] undeclared identifier 'builtinEmissiveColor' error wh...
Repro steps: 1. Crete a new VFX 2. Create a new Visual Effect Shadergraph (old integration) 3. Open the ShaderGraph and set it to us... Read more
[VFX Graph] Particles do not collide with depth buffer when Physical Cam...
How to reproduce: 1. Open the attached package 2. Open ‘Repro’ Scene 3. Select ‘Main Camera’ GameObject 4. Tick ‘Physical Camera’ ch... Read more
[VFX Graph] Particles follow Camera and do not collide with depth buffe...
How to reproduce: 1. Open the attached project 2. Open 'Repro' Scene 3. Make sure that Main Camera fallback is set to Scene View cam... Read more
[VFX Graph][URP] Forward Decal is not projected on the surface when usin...
How to reproduce: 1. Open the attached package 2. Open 'Repro' Scene 3. Select 'OVERLAY CAMERA' GameObject in the Hierarchy 4. Drag ... Read more
[VFX Graph] Shader Graph Property names are not shown when they are in t...
How to reproduce: 1. Open the attached "1344119_Repro" project 2. In the project view double click on the "New VFX" to open it 3. Ob... Read more
[VFX] Sanitize deletes some operators/blocks
The Sanitize process in Visual Effect Graph is leading to deleted operator. Step to reproduce : - Open the attached VFX in 2021.1 (1... Read more
Editor compiles endlessly the VFX Graph Assets from the Samples
How to reproduce: 1. Open the user's attached "Test.zip" project 2. Open the "Sparks" VFX Graph from the Project window (Assets ->Sa... Read more
[VFX graph] Crash on VFXMemorySerializerBindings::StoreObjectsToByteArray
How to reproduce: 0. Set up master or vfx/staging in manifest.json 1. Open the attached project 2. Open VFX asset 3. Create Set Posi... Read more
VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...
Reproduction steps: 1. Open the attached project “URPIntegrationTests.zip” 2. Go to Edit > Project Settings > Player 3. In Other Se... Read more
[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...
Reproduction: 1) Create a vfx asset 2) Create vfx game object in the scene 3) Assign the vfx asset Expected: The asset is assigned... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cubemap mipmaps display differently between Editor and Player when using custom mipmaps
- Graph Inspector has no padding at the top and the bottom
- Crash on memcpy when entering the Play Mode in a specific project
- SH Evaluation Mode has no performance difference when set to "Per Vertex" compared to "Per Pixel"
- Multiple Bug Reporters spawned when crashing from several threads at once