Search Issue Tracker
By Design
Votes
0
Found in
6000.0.48f1
6000.1.1f1
6000.2.0a9
6000.3.0a1
Issue ID
UUM-104070
Regression
No
Graph Inspector has no padding at the top and the bottom
How to reproduce:
1. Create a new Unity project
2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph
3. In the Graph Inspector, select the "Graph Settings"
4. Observe the top and the bottom of the Graph Inspector
Expected results: There is a padding in both places
Actual results: There is no padding and input fields end at the borders of the Graph Inspector
Reproducible with: 6000.0.48f1, 6000.1.1f1, 6000.2.0a9
Reproducible on: Windows 11 Pro, macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The appropriate items line up with the labels and there is a clear distinction between the editing field and the sub window. We aren't going to adjust this for now, but will keep it in mind for future UX improvements.