Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0
Issue ID
1344757
Regression
No
[VFX Graph] Particles follow Camera and do not collide with depth buffer at certain angles when Scene Camera Fallback is used
How to reproduce:
1. Open the attached project
2. Open 'Repro' Scene
3. Make sure that Main Camera fallback is set to Scene View camera in the Preferences
3. Pan the Scene Camera to look from bottom to planes (attached video as a showcase for this step)
Expected result: Particles collides with depth buffer and do not follow Scene Camera
Actual result: Particles follow scene camera and do not collide with depth buffer at certain camera angles
Reproduced with: 2022.1.0a1 (master)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Resolution Note:
"Prefer Scene Camera" option takes the depth buffer used for collisions from the scene camera, even if a Game view is visible.