Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0
Issue ID
1344733
Regression
No
[VFX Graph] Particles do not collide with depth buffer when Physical Camera is used
How to reproduce:
1. Open the attached package
2. Open ‘Repro’ Scene
3. Select ‘Main Camera’ GameObject
4. Tick ‘Physical Camera’ checkbox in the Hierarchy
Expected result: Particles collide with environment GameObjects
Actual result: Particles do not collide with environment GameObjects
Reproduced with: 2021.2.0a21 (master)
Note: If particles collide after repro steps, Change Gate Fit to Vertical and Lens Shift a bit (about 0.3), it should reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 12.0.0):
Fixed in 2022.1.0a6
Resolution Note (fix version 12.0.0):
Fixed in 2021.2.11f1