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[ProBuilder] Probuilder Shape's material is reset to previous one when m...
To reproduce:1. Open any project with ProBuilder set up2. Create a ProBuilder shape and select it3. In Inspector window, assign a di... Read more
[Vuforia] Build fails with Build and Run if vuforia packages are present...
Steps To Reproduce: 1. Create a Project2. File > Build Settings > Player Settings3. Player Settings > XR > Check Vuforia... Read more
[Vuforia] Game objects under Vuforia section are only created once
Steps To Reproduce: 1. Create a Project2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vufori... Read more
[Improved Prefab] Position and Rotation parameters of Transform componen...
Position and Rotation parameters of Transform component appear in boldface after creating a prefab of the game object. Steps to repr... Read more
Editor crashes when calling CharaterController.Move inside OnControllerC...
How to reproduce:1. Open attached project "case_1112823-Repro2" and scene "SampleScene"2. Enter Play mode3. Observe Game View Expect... Read more
[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...
Steps to reproduce: 1. Create a new project2. Enable VR3. Build for standalone with "Development Build" and "Auto-Connect Profiler"4... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce:1. Create a new project based on HDRP template2. Create a new scene (do not use the default sample scene)3. Import the ... Read more
UI gets behind the layout by a few pixels when using EditorGUILayout.Fad...
How to reproduce:1. Open attached "BugFadeGroupScope.zip" project2. Click on the "MyBehaviour" object in the 'SampleScene' Scene3. G... Read more
Unity crashes when EntityManager.CreateEntity with MeshLODComponent is c...
How to reproduce:1. Open attached project "CreateEntityWithMeshLODComponent.zip" and scene "World"2. Enter Play mode Expected result... Read more
EditorGUILayout.EnumPopup doesn't save changes from prefab edit mode whe...
Steps to reproduce:1. Open the original project "PrefabsBug.Unity.zip"2. Go to Project window Assets->Prefabs3. Double click on t... Read more
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