Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b12
2018.3.0f2
Issue ID
1112766
Regression
Yes
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce:
1. Create a new project based on HDRP template
2. Create a new scene (do not use the default sample scene)
3. Import the terrain.unitypackage into Editor
4. Drag the prefab "Terrain_x10_y04" into the empty new scene
5. Adjust the main camera, let the camera see the whole terrain from topside down
Actual result: As soon as the camera sees the prefab, the editor crashes.
Expected result: Should not crash
Reproduced on: 2018.3.1f1; 2019.1.0a13
Not reproducible on: 2018.2.20f1; 2018.3.0b11
Note: happens only on Mac, can't reproduce on windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment