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Editor hard crashes when using Marshal.PtrToStructure()
How to reproduce:1. Open attached project "Example"2. Load Scene "Simple"3. Enter Play Mode-----------------------------Observe the ... Read more
Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...
How to reproduce:1. Open attached "New Unity Project 7" project---------------------------Observe the crash Reproduced with: 2017.4.... Read more
Editor window's "Maximize" function is inconsistent when the window is u...
How to reproduce:1. Open user's attached project ("BugEditorWindow.zip")2. Select "BUG" custom menu and open both windows.3. Try max... Read more
[Linux][Mouse][Editor] Mouse position is inconsistent with the Old Input.
The Y value for the mouse position of the new Input System is incorrect. The 0 is supposed to be at the bottom, but it is reversed i... Read more
Build settings window has a deleted scene in it upon new project creation
Reproduction steps: 1. Create a New Project2. Open the Build Settings Expected Result: No scenes added to the Build SettingsActual R... Read more
[Roslyn] VBCSCompiler.exe remains running after Unity build has finished...
How to reproduce:1. Create a new Unity project2. Open PowerShell window3. Run this command: "('- path to the Editor -\Unity.exe -pro... Read more
[2019.1] Variables of Custom Script components are indented in the Inspe...
To reproduce: 1. Open Unity and create a new project2. Select "Main Camera" or other gameObject3. In Inspector window press "Add Com... Read more
[ECS] Transform.Position values reset to 0 after changing it when Entiti...
How to reproduce:1. Open attached Unity project "Copy Transform Error"2. Load "SampleScene" scene3. Select Demonstration GameObject4... Read more
[Video] Changing VideoClip of VideoPlayer component at runtime doesn't p...
Changing VideoClip of VideoPlayer component at runtime doesn't play newly assigned video clip Steps to reproduce:1. Open attached pr... Read more
[Culling] Shadows not culled properly if the effect is visible in either...
If a shadow-casting VFX is not visible in the game view, but it is visible in the scene view, it will still cast shadows in the game... Read more
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