Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.12 - preview.2.24
Issue ID
1114047
Regression
No
[ECS] Transform.Position values reset to 0 after changing it when Entities package is used
How to reproduce:
1. Open attached Unity project "Copy Transform Error"
2. Load "SampleScene" scene
3. Select Demonstration GameObject
4. Change Position value
Expected result: Positions value changes.
Actual result: Position value stays 0.
Reproduced with: 2019.2.0a6, 2019.1.0b5, 2018.3.0f2, 2018.2.2.1f1.
Reproduced in packages: 0.0.12 - preview.(2-8), 0.0.12 - preview.(17-24).
Not reproduced in packages: 0.0.12 - preview.(11-16).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Entities version is too old. Entity Debugger will be reworked.