Search Issue Tracker
Fixed in 0.1.2-preview
Votes
0
Found in [Package]
0.1.2-preview
Issue ID
1114148
Regression
No
[Linux][Mouse][Editor] Mouse position is inconsistent with the Old Input.
The Y value for the mouse position of the new Input System is incorrect. The 0 is supposed to be at the bottom, but it is reversed in the Editor.
The X value uses the same 0 point. But as the cursor moves farther away, the difference in value gets more noticeable.
ONLY in Linux Editor. NOT in Standalone Player.
Repro:
1. Pull Github Project from: https://github.com/Unity-Technologies/InputSystem/tree/develop
2. Open Scene in: Assets -> QA -> Input_Test -> Scenes -> 02_Input
3. Enter Playmode in Editor
4. Call out the More Information menu on the side
5. Compare the mouse position between the old and the new.
Expected: The mouse position is consistent between the old and the new Input System.
Possibly dupe of: https://github.com/Unity-Technologies/InputSystem/issues/363
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment