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0
votes
Duplicate

Lightmapper stalls while baking a scene with high Lightmap Resolution

Progressive Lightmapper

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Dec 09, 2019

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Version/s:

Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more

0
votes
Won't Fix

Editor crashes when saving a map in a Custom Tilemap Editor

IMGUI

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Jun 03, 2019

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Version/s: 2019.1.0a1, 2019.1.3f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project2. Open scene "MapEditor"3. Go to "Window->Outerminds->Turbo Kid Tilemap Editor4. Usi... Read more

0
votes
Duplicate

[HDRP] Volume gizmos visibility is linked to inspector

Package: Scriptable Render Pipeline HD

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May 13, 2021

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Version/s: prepackaged in editor

Not sure if this is a feature or a bug. 1) Open any HDRP project2) Disable volume gizmos via dropdown menu in scene view (see video)... Read more

2
votes
Fixed

Navmesh modifiers influence Navmesh areas far above them on Asset edges ...

AI Navigation Core

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Jun 03, 2022

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Version/s: 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

How to reproduce:1. Open the user's attached project "navmesh_issue.zip"2. Open Assets/Scenes/modifier_issue.unity3. In the Hierarch... Read more

0
votes
Fixed

[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.5f1, 2023.2.0a1, 2023.3.0a3

(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more

0
votes
Won't Fix

AudioUtil plays AudioClip in mono when it is cloned

Audio

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Dec 04, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f1, 2020.1

Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more

0
votes
By Design

[UI Toolkit] Label size takes more than 100% width when set to 100%

UI Builder

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Mar 06, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b7, 2023.2.0a5

How to reproduce:1. Open the attached "repro_project.zip" project2. Open UI/CauldronUI/CauldronMainUI.uxml3. Select Screen > Top ... Read more

5
votes
Duplicate

Player lighting not generated when building the project using command line

Shadows/Lights

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Mar 08, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Create a new project2. Add a GameObject to the scene (e.g. Cube)3. Go to File > Build Settings and press Add ... Read more

0
votes
Fixed

[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...

Speedtree Integration

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May 26, 2015

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Version/s: 5.1.0f1

Steps to reproduce: 1. Open the attached project2. Open and play 'Test' scene3. Notice the errors spammed in the console each time a... Read more

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