Search Issue Tracker
Fixed
Fixed in 2023.3.0b5
Votes
0
Found in
2021.3.5f1
2023.2.0a1
2023.3.0a3
Issue ID
UUM-566
Regression
No
[Output Mesh] Shadows forced on Output Mesh when particle outputs are casting shadows
(This is a recent regression of the fix for case 1312649, thus it's logged separately)
Repro steps:
1. Import the attached package and open the repro scene
2. Observe that both the particles and the capsule are casting shadows.
Expected outcome:
- The capsule to not cast shadows as the Mesh Output's 'Cast Shadows' is 'Off'
Notes:
- Looks like when 'Cast Shadow' is set to 'On' for the particle output, it overrides the 'Off' of the Mesh Output.
- If the Mesh Output is set to cast shadows, but the particles are not, it works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment