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[iOS] Post Processing Stack V2 on iOS with A10 or lower chip gives just ...
To reproduce:1. Open users attached project "PostProcessingStack.zip"2. Build for iOS3. Deploy the Xcode project to an iOS device Ex... Read more
Performance regression when saving or making changes to a Prefab with lo...
Reproduction steps:1. Open the project inside of "prefab_regression.zip"2. Select "Prefab Test 10000 (insanely slow)" and open it in... Read more
Crash on entering play mode in Lumin Platform w/ VR Enabled
Steps to reproduce:1. Create a new project2. Switch to Lumin platform3. Enable VR4. Enter Playmode Reproduced on 2019.1.0a13, 2019.1... Read more
[Android][IL2CPP] takes 10x longer time linking ARMv7 vs ARM64
Steps:1. Download attached file ("arm-test.zip")2. Open "run_test.sh" and change the directories of UnityApp, PlaybackEngines, Andro... Read more
Bezier Curve Instances of prefabs do not show changes in the scene when ...
Steps to reproduce:1. Open "case_1118349"2. Go to Project window Assets->Prefabs3. Select BezCurve and in the Inspector Open Pref... Read more
[iOS] MissingMethodException is thrown when trying to use Unity Ads
To reproduce: 1. Download attached project "20190116.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy the ... Read more
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce:1. Download and open the latest attached project(1118334-luminidbug.zip)2. Set bundle identifier to something dif... Read more
When building a lot of AssetBundles some Bundles will result in corrupte...
Reproduction steps: 1. Open "1118331.zip" project2. "Generate" -> "1000"3. Open Asset Bundle Browser Window4. Build Asset Bundles... Read more
[Android] Android manifest contains incorrect values for platformBuildVe...
Steps to reproduce:1. Open the attached project2. Build for Android3. Explore the apk's manifest using Android Studio or aapt (~/And... Read more
Unable to find a corresponding location while using Partial classes/meth...
Reproduction steps: 1. Open "Test Project.zip" project and "SampleScene" scene2. Open "TestClass.Partial" in VS3. In Line 9 add a Br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field