Search Issue Tracker
Fixed in 3.0.1
Votes
1
Found in [Package]
2.3.2
Issue ID
1118337
Regression
Yes
[iOS] MissingMethodException is thrown when trying to use Unity Ads
To reproduce:
1. Download attached project "20190116.zip" and open in Unity
2. Open "SampleScene" scene
3. Build for iOS
4. Deploy the Xcode project to iOS Device
Expected results: Unity Ads initializes and works correctly on the iOS device
Actual results: Unity Ads doesn't work due to MissingMethodException: Default constructor not found for type UnityEngine.Advertisements.Platform
Notes:
- This issue appears only on iOS
- On Android (Mono and IL2CPP) everything works as expected
- Stack Trace is shared in Comments section
Tested with:
- iPhone 7 Plus, iOS: 12.0 - Reproduced
- iPhone X, iOS: 11.3.1 - Reproduced
Reproduced on Package version 2.3.2
Does not reproduced on Package version 2.3.1
Regression on Package version 2.3.2
Reproduced on Unity 2018.3.3f1, 2019.1.0a14 and 2019.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
Add comment