Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.0a13
2019.1.0a14
2019.2.0a1
Issue ID
1118334
Regression
No
Wrong bundle identifier when building for Lumin through editor scripts
Steps to reproduce:
1. Download and open the latest attached project(1118334-luminidbug.zip)
2. Set bundle identifier to something different than set in the build script
3. Build for Lumin with Build/Build Lumin menu items(builds 2 builds)
4. Launch first build on Magic Leap hardware
Expected result: bundleidentifier is overwritten by the one set in the Build script
Actual result: bundleidentifier stays what it is set to in the Player Settings
Reproduced on 2019.1.0a14, 2019.2.0a2*
Notes:
- The second build should have its bundleidentifier properly set to what it is set to in the script
- The issue does not reproduce when build for Android
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
This is a duplicate of issue #1082903