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Particle System component causes error: "Internal: JobTempAlloc has allo...
Steps to reproduce:1. Create a new project2. Create empty GameObject in the Hierarchy3. Add the "Particle System" component to an em... Read more
[VR]Post-Exposure on a dimly lit scene results in color artifacting
Steps to reproduce:1. Download and open latest attached project(oc link)2. Rebake lights if needed3. Enter playmode in VR4. Compare ... Read more
Crash on RemapPPtrFromCachedOffsets when dropping Prefab with a specific...
How to reproduce:1. Download, extract and open user's attached project 'Prefab Crash.zip'2. Open 'SampleScene'3. Drop 'Test Prefab' ... Read more
Asset Store window opens HUB instead
Repro: 1. start a new project with Unity 2019.4.0a42. open the Asset Store Window3. Notice the window is blank but the HUB opens ins... Read more
Camera Preview has minimum width and does not shrink when Tools popup in...
How to reproduce:1. Create a new project2. In the Hierarchy window, select "Main Camera" (a Camera Preview window in Scene view will... Read more
SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce:1. Open the attached project ("case_1125003-Repro-IsLoaded.zip")2. Open the repro scene ("Level01")3. Enter the Pla... Read more
Long Component name labels are not fully visible on Add Component menu
How to reproduce:1. Open the attached "1124990_repro.zip" project2. Select any GameObject from the Hierarchy window3. In the Inspect... Read more
[Improved Prefab] Nesting changes made in Prefab Mode are not saved on s...
Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main sce... Read more
[iOS] Audio is "jumpy" on some iOS devices, skipping a few frames every ...
Steps to reproduce: 1. Open attached project2. Switch to iOS3. Build for iOS and deploy to device4. Click "Play1" or "Play2" to star... Read more
[2D] Grid view in Scene for Hexagonal Tilemap is broken in 3D mode on MacOS
Grid View in the scene is distorted for Hexagonal Tilemap when the editor is in 3D mode on MacOS Steps to Reproduce:1. Create a new ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS